The rest is history - Whitehead and his collaborators would go on to create similar ports of the first two Sonic games, then an excellent original throwback sequel, Sonic Mania. It was an impressive effort, adding features and tweaks that only a hardcore fan would prioritize. ![]() ![]() The company signed up Whitehead, and he led a new Sonic CD port that went on to be released on practically every platform available at the time. The proof-of concept was so good that it caught Sega's attention. The game was always the most difficult of the original and best Sonic games to run - but he'd managed to get it running smoothly on iOS using his own original engine, the Retro Engine - software designed by reverse-engineering Sega's 90s work. ![]() In 2009, indie developer and all-around Sonic fan Christian Whitehead produced a proof-of-concept video showcasing a remastered version of Sonic the Hedgehog CD. Sometimes a fan project is the only way a much-needed re-release is possible - and Sonic 3 Angel Island Revisited definitely gives Sonic fans what they crave.
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